AUGUST 2021

Hey again – it’s been a while. I had burnout, quite serious burnout. I was spending all day working on my job and then all evening and weekend working on this, whilst trying to be there for my family, move …

NEW LOGO

Over the last few weeks I’ve been working with an artist to put together a logo for the game – This is the final result! I wanted to try and convey some of the humour into the game but revolve …

FIRST PACKAGE COMPLETE

I have a few days off work – So today I decided to try and make a package, knowing full well it wouldn’t work first time. However, I had no idea the extent of how broken the build was. Blueprint …

UPDATE – MARCH 2021

It’s been a busy couple of months. The goal has been since December to try and get a demo ready for publishers and other potential partners so they can see the direction of the game. However, work and other commitments …

BIOMES

Our world is full of unique and interesting places. Each of these places can be defined the be properties and contents of that area. For my game, I wanted something similar. I wanted all the areas of the world to …

TRAITS

Traits are an integral part to the experience behind Peasants (working title!). They add a level of randomness to the game that should keep it feeling fresh, but through good management, a player should be able to make sure they …

EPISODE 5

In this weeks episode I talk about the direction changes of the game, jobs, job level, settler attributes and personalities and a whole lot more!