DEV BLOG EP 11
After a long break with many burn outs, I’m back! Here is a new dev diary to show the progress over the last few months!
After a long break with many burn outs, I’m back! Here is a new dev diary to show the progress over the last few months!
Hey again – it’s been a while. I had burnout, quite serious burnout. I was spending all day working on my job and then all evening and weekend working on this, whilst trying to be there for my family, move …
Over the last few weeks I’ve been working with an artist to put together a logo for the game – This is the final result! I wanted to try and convey some of the humour into the game but revolve …
I have a few days off work – So today I decided to try and make a package, knowing full well it wouldn’t work first time. However, I had no idea the extent of how broken the build was. Blueprint …
It’s been a busy couple of months. The goal has been since December to try and get a demo ready for publishers and other potential partners so they can see the direction of the game. However, work and other commitments …
Our world is full of unique and interesting places. Each of these places can be defined the be properties and contents of that area. For my game, I wanted something similar. I wanted all the areas of the world to …
Traits are an integral part to the experience behind Peasants (working title!). They add a level of randomness to the game that should keep it feeling fresh, but through good management, a player should be able to make sure they …
In this weeks episode I talk about the direction changes of the game, jobs, job level, settler attributes and personalities and a whole lot more!